Arcana for SNES
Review #34
Arcana
Dragon Quest: The Card Game
Gameplay
Looks like D&D but plays like Dragon Quest.
Movement is done with the d-pad and actions are enabled via pop-up menus and face buttons (hallelujah)
Random battles
Gain experience just like in jrpgs like DW/FF
Gameplay amounts to aimlessly wandering a seemingly endless dungeon while fighting in random battles. Pretty boring
At least there's a map!
Level Design
Endless dungeon. Why do people like this sort of thing?
Theme
Typical japanese story-driven setting with party members who join and leave the party with the core hero character.
At least one NPC to talk with so I assume there are others
Art Style
Anime style character models
Enemies are all shown as cards, which is a bit weird
Environment has a few frames of animation which is much better than D&D but still not very attractive.
Artwork is generally well drawn but extremely repetitive. It's just an endless dungeon.
Audio
One of the most underrated soundtracks of the era. Probably because no one has heard it. It is so, so good. Sound effects are great too
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