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About this Site - Sep 2025 Update

Hey gamers. I first published this blog in July 2024. That initial release included my thoughts about every game that was released in North America during the 16-bit era.  At the time I was underway with the second, and final, phase of this project - to play and review every 16-bit title playable by an English speaker, regardless of region. As of right now, that goal has been reached. What lies before you is a heap of reviews for every game I could play on the following consoles: Super Nintendo/Super Famicom (1204 total) North America (716) Japan (450) Europe/PAL (38)  Sega Genesis/Mega Drive (849) North America (704) Japan (94) Europe/PAL (51) Sega CD/Mega Drive CD (158) North America (141) Japan (12) Europe/PAL (5) TurboGrafx-16/PC Engine (255) North America (95) Japan (160) TurboGrafx-16 CD/PC Engine CD (163) North America (44) Japan (119) ...

Theme Park for MD CD PAL

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Review #12704 Theme Park My kids play this in Roblox MD CD PAL 1995 Domark Strategy Strategy › RTS E 62 / 100 Your mileage may vary Screenshot used for review/reference purposes. 3 / 5 Gameplay Controls work well despite using a controller. Camera pans when your cursor approaches edge of screen. Placing attractions and whatnot is imprecise due to the isometric perspective but it's manageable. Everything moves fast and frantic. It's like a fast moving SimCity. Build attractions, connect them with walkways and queues, and monitor key indicators which show how successful your design is. Fun One point off for the annoying Loading screens and bloat that comes with it being a CD game. 3 / 5 Level Design I quickly reached a point where I was watching rath...

Marko for MD CD PAL

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Review #12701 Marko The other Soccer Kid MD CD PAL 1994 Domark Action Action › Platform X 24 / 100 You've been warned Screenshot used for review/reference purposes. 1 / 5 Gameplay These soccer themed games will be the death of me. Who thought this would be compelling? Possibly the slowest movement speed in a 16 bit platformer. You can run but there are too many enemies and hazards to use this much. Not to be confused with The Adventures of Kid Kleets, which was developed by a completely different team. 1 / 5 Level Design I can't beat the first level. It's your standard licensed platformer with slow movement, terrible hit detection, no i-frames, cheap hits, etc., etc. 1 / 5 Theme Soccer kid 2 / ...

Smurfs for MD CD PAL

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Review #12702 Smurfs The most pointless CD port MD CD PAL 1994 Infogrames Action Action › Platform G 40 / 100 Bad Screenshot used for review/reference purposes. 2 / 5 Gameplay No change from the cartridge version. Plays much better than the SNES version, which I played first. Still bad, but more playable. All the Westerm hallmarks. Slow movement, horrible hitboxes, inconsistent means of attacking enemies. I'm fact only a couple of enemies can be killed by bopping. Most can't be dealt with at all. Also a 40% draw distance. 1 / 5 Level Design Plays to all of the gameplay's deficiencies. Precision platforming is required everywhere. Perfect jumps are required to cross gaps, climb a tree in stage two, ride birds in stage three, and avoid enemy attacks....

Syndicate for MD CD PAL

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Review #12703 Syndicate Cyberpunk 20XX MD CD PAL 1995 Domark Strategy Strategy › RTS F 53 / 100 Not Bad, but Flawed Screenshot used for review/reference purposes. 2 / 5 Gameplay It's unique anyway. Take jobs and bring your team of four Matrix Agent wannabes out to shoot targets and civilians. Plays a bit like GTA mixed with Risk. Lots of in between level management of stats, weapons, taxation of areas conquered. Isometric view 3 / 5 Level Design The levels have varying objectives like kill all baddies or rescue a hostage. Seems like the primary speak. Objectives are hard to understand. Just wander around until the level ends. 4 / 5 Theme Cool cyberpunk setting 3 / 5 Art Style NES qual...

Sengoku Denshou for MD CD

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Review #12511 Sengoku Denshou One of the most ok NeoGeo ports MD CD 1993 American Sammy Action Action › Beat Em Up F 57 / 100 Not Bad, but Flawed Screenshot used for review/reference purposes. 3 / 5 Gameplay Slow movement, but generous hit detection. There are a handful of enemy types. Limited moves in your normal form, but the gimmick of the game is a set of transformations which are randomly dropped by enemies. You can get a sword, turn into a dog with a screw attack, a samurai with a projectile, and a ninja who backflips instead of walking. And that's just in the first level. These powerups timeout after about 30 seconds. Enemies hit like a truck, so it's critical to keep them at bay. Unlike the SFC version there are no health pickups. 3 / 5 Level Design...

Bloodshot for MD CD PAL

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Review #12700 Bloodshot Impressive (but not good) Doom clone MD CD PAL 1994 Domark Shooter Shooter › FPS E 60 / 100 Your mileage may vary Screenshot used for review/reference purposes. 3 / 5 Gameplay It's a Doom clone if ever there was such a thing. Movement is decent including the ability to strafe which is nice. Unfortunately, strafing requires you to hold down the A button which is awkward since B is shooting so it's hard to strafe and fire at the same time. You collect weapons in the first level. There were four or five but they have very limited ammo so they're gone almost as soon as you've equipped them. The frame rate as you might expect is significantly better than the Mega Drive version, making this a much better experience. 2 / 5 Level D...