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Showing posts with the label genre: shooter - fps

Bloodshot for MD CD PAL

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Review #12700 Bloodshot Impressive (but not good) Doom clone MD CD PAL 1994 Domark Shooter Shooter › FPS E 60 / 100 Your mileage may vary Screenshot used for review/reference purposes. 3 / 5 Gameplay It's a Doom clone if ever there was such a thing. Movement is decent including the ability to strafe which is nice. Unfortunately, strafing requires you to hold down the A button which is awkward since B is shooting so it's hard to strafe and fire at the same time. You collect weapons in the first level. There were four or five but they have very limited ammo so they're gone almost as soon as you've equipped them. The frame rate as you might expect is significantly better than the Mega Drive version, making this a much better experience. 2 / 5 Level D...

Faceball for PCE CD

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Review #11032 Faceball Have a Nice Day PCE CD 1993 Riverhillsoft Shooter Shooter › FPS X 16 / 100 You've been warned Screenshot used for review/reference purposes. 0 / 5 Gameplay Good job inventing the arena FPS but why couldn't you invent strafing as well? Crippling slowdown. Even worse than the SNES version. Same problem as Battlezone - you can only shoot straight ahead which is also the only direction you can move so shoots are unavoidable. Shots only connect at extreme close range so you have to run in which all but guarantees mutually assured destruction. Shooting causes a yellow projectile to appear which covers the ENTIRE SCREEN. The viewport is tiny - about 1/4 the screen in Race and 1/6 or 1/8 in Battle. 2 / 5 Level Design There are two mo...

Star Cruiser for MD

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Review #6076 Star Cruiser Star Faux MD 1990 Masaya Shooter Shooter › FPS H 25 / 100 Horrible Screenshot used for review/reference purposes. 1 / 5 Gameplay I'm not sure how to classify this game. One minute it's a free-roaming shooter like Star Fox, the next it's a Doom-like FPS, and then it's a dungeon crawler. It's an FPS most often so let's go with that. Props to Masaya for trying to make this without an FX chip, but they really shouldn't have tried. It looks and plays horribly. 1 FPS framerate, laggy controls, barely workable gunplay (if you can even call it that) and otherwise awful controls. It's playable, just barely, but man is it a chore. 1 / 5 Level Design The flying sections feature some of the worst dogfighting ...

Silent Debuggers for TurboGrafx-16

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Review #7068 Silent Debuggers Aliens: The dungeon crawler TG-16 1991 NEC Shooter Shooter › FPS G 49 / 100 Bad Screenshot used for review/reference purposes. 2 / 5 Gameplay This one was hard to classify. It looks and plays like a dungeon crawler but features real-time shooter combat. So it's not quite a dungeon crawler, nor is it a typical first-person shooter. Your objective seems to be to find and destroy all of the floating-head monsters that are infesting the corridors of a derelict space station. The designers had obviously watched Aliens recently. Gameplay is first person and moves like a dungeon crawler - one tile at a time. Monsters appear in the hallway ahead whereupon you can press and hold I to shoot your gun or press Start to fire a grenade. After 4 or 5 enemies you'll run out...

Zero Tolerance for Genesis

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Review #4699 Zero Tolerance Aliens Colonial Marines...in Earth orbit Genesis 1994 Accolade Shooter Shooter › FPS G 42 / 100 Bad Screenshot used for review/reference purposes. 2 / 5 Gameplay Tiny view screen. Faceball 2000 might have a larger viewport Momentum issues when moving. Takes a second to get started and even longer to stop. Combat in an open area is frustrating. On screen map with enemy dots works well Enemies for before they're in sight so they always score cheap shots. Plays fast, tho not at the Doom level. Generous hit detection 2 / 5 Level Design Clear all enemies from each level. No secrets. Just kill all the bad guys Lots of large rooms with wide open spaces. 4 / 5 Theme It's Aliens. A colony/spac...

Cyber-Cop for Genesis

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Review #4132 Cyber-Cop Pre-Doom FPS games were weird Genesis 1992 Virgin Shooter Shooter › FPS X 9 / 100 You've been warned Screenshot used for review/reference purposes. 0 / 5 Gameplay What the heck is this game? You wander around a feature less building shooting a bunch of security cameras and the occasional enemy. Enemies rarely attack but you take damage from some unknown assailant pretty constantly. Maybe your energy just runs down or something. But ultimately this is a very early very poor first-person shooter. It's unplayable 0 / 5 Level Design Again, you're in a featureless area without a map or any way of orienting yourself. I have no idea what I'm trying to achieve, where to go or what to do. 1 / 5 Theme...

Bloodshot (Battle Frenzy) for Genesis

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Review #4051 Bloodshot Impressive (but not good) Doom clone Genesis 1994 Domark Shooter Shooter › FPS G 44 / 100 Bad Screenshot used for review/reference purposes. 2 / 5 Gameplay It's a Doom clone if ever there was such a thing. Movement is decent including the ability to strafe which is nice. Unfortunately, strafing requires you to hold down the A button which is awkward since B is shooting so it's hard to strafe and fire at the same time. You collect weapons in the first level. There were four or five but they have very limited ammo so they're gone almost as soon as you've equipped them. The frame rate as you might expect is not very good, probably worse than Wolfenstein and far worse than Doom. It's playable but just barely. Sega Channel exclusive 2...

Wolfenstein 3D for SNES

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Review #697 Wolfenstein 3D Censored beyond belief SNES 1993 Imagineer Shooter Shooter › FPS E 66 / 100 Your mileage may vary Screenshot used for review/reference purposes. 3 / 5 Gameplay Fast movement and strafing. Phew Enemies are incredibly stupid. Just open a door, peak your head in, retreat and close the door, then wait for them to open it and get shot at. Easy peasy. A to interact and B to shoot. Simple controls. 4 / 5 Level Design Decent design with maps that are easy to track in your head. Landmarks help with navigation. Full map builds out Metroid-style as you explore. Thank you! 4 / 5 Theme Kill Nazis Massive nostalgia factor, however Nintendo censors removed a ton of stuff you remember from the DOS version. The G...

Spectre for SNES

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Review #515 Spectre Battlezone meets Air Hockey SNES 1994 Cybersoft Shooter Shooter › FPS X 15 / 100 You've been warned Screenshot used for review/reference purposes. 1 / 5 Gameplay Limited ammo and jumps so you mostly just run up until you see a flag on the map which doesn't have enemies around it. Enemies get faster as you go and chase you while shooting. No strafing so impossible to avoid most shots. Incredibly repetitive Very slippery physics, like you're controlling the puck on an Air Hockey table 0 / 5 Level Design What level design? It's just an open, flat arena with no walls. Objective is to capture 4 flags on a series of identical playing fields. 1 / 5 Theme 1 / 5 A...

Faceball 2000 for SNES

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Review #170 Faceball 2000 Have a Nice Day SNES 1992 Bulletproof Shooter Shooter › FPS X 12 / 100 You've been warned Screenshot used for review/reference purposes. 0 / 5 Gameplay Good job inventing the arena FPS but why couldn't you invent strafing as well? Crippling slowdown. Same problem as Battlezone - you can only shoot straight ahead which is also the only direction you can move so shoots are unavoidable. Shots only connect at extreme close range so you have to run in which all but guarantees mutually assured destruction. Shooting causes a yellow projectile to appear which covers the ENTIRE SCREEN. 2 / 5 Level Design At least there are multiple arenas. More than SMK battle mode. They all play identically tho so there's no true variety. ...

Doom for SNES

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Review #141 Doom Impressive port. Hellish performance. SNES 1995 Williams Shooter Shooter › FPS F 56 / 100 Not Bad, but Flawed Screenshot used for review/reference purposes. 2 / 5 Gameplay Doom is a game I've played several times but never gotten into. I've seen the intro level and then moved on. This was my first real experience with it on any platform. Controls are very slow but passable. Turning around takes a full 3 seconds so being surrounded is the worst thing possible. For this reason I generally walk tentatively into a room to catch the attention of baddies them retreat and lock them off as the come to investigate. Auto aim makes the game playable but also kinda boring. Only two guns after 4 levels... Are there more? I could see playing this to the end, if only to say I'v...