Faceball 2000 for SNES

Review #170

Faceball 2000

Have a Nice Day

SNES 1992 Bulletproof Shooter Shooter › FPS
Faceball 2000 screenshot for SNES
Screenshot used for review/reference purposes.
0 / 5

Gameplay

Good job inventing the arena FPS but why couldn't you invent strafing as well?
Crippling slowdown.
Same problem as Battlezone - you can only shoot straight ahead which is also the only direction you can move so shoots are unavoidable.
Shots only connect at extreme close range so you have to run in which all but guarantees mutually assured destruction.
Shooting causes a yellow projectile to appear which covers the ENTIRE SCREEN.

2 / 5

Level Design

At least there are multiple arenas. More than SMK battle mode. They all play identically tho so there's no true variety.

2 / 5

Theme

It's an arena FPS. A one player arena FPS. With smiley faces. Hmm

0 / 5

Art Style

Atrocious framerate.
Crippling slowdown.
Entire screen is covered most of the time.
Only uses about 25% of the screen with a massive border surrounding it.
Impressive in 1987. Awful in 1992. Unbearable in 2021.

0 / 5

Audio

Annoying music sounds like a kid banging on a steel drum. Seriously who composed this? Did someone composed? Overly loud and dumb sounds. "Have a nice day" sound bite is funny

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