Faceball 2000 for SNES
Review #170
Faceball 2000
Have a Nice Day
Gameplay
Good job inventing the arena FPS but why couldn't you invent strafing as well?
Crippling slowdown.
Same problem as Battlezone - you can only shoot straight ahead which is also the only direction you can move so shoots are unavoidable.
Shots only connect at extreme close range so you have to run in which all but guarantees mutually assured destruction.
Shooting causes a yellow projectile to appear which covers the ENTIRE SCREEN.
Level Design
At least there are multiple arenas. More than SMK battle mode. They all play identically tho so there's no true variety.
Theme
It's an arena FPS. A one player arena FPS. With smiley faces. Hmm
Art Style
Atrocious framerate.
Crippling slowdown.
Entire screen is covered most of the time.
Only uses about 25% of the screen with a massive border surrounding it.
Impressive in 1987. Awful in 1992. Unbearable in 2021.
Audio
Annoying music sounds like a kid banging on a steel drum. Seriously who composed this? Did someone composed? Overly loud and dumb sounds. "Have a nice day" sound bite is funny
Comments
Post a Comment