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Showing posts with the label genre: shooter - gallery

Who Shot Johnny Rock for Sega CD

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Review #12133 Who Shot Johnny Rock I guess Roger Rabbit wasn't available Sega CD 1994 American Laser Games Shooter Shooter › Gallery X 19 / 100 You've been warned Screenshot used for review/reference purposes. 1 / 5 Gameplay Same awful FMV shooting gallery nonsense. On Wimp difficulty it at least give you a second to react, but these things are all the same. The best thing I can say about it is that you've got a lot of ammo. 1 / 5 Level Design There are a few times when it uses a coin flip to pick which video plays. I suppose 50/50 is the best that one of these titles can offer in terms of replayability. 0 / 5 Theme This is the worst film noir film I've ever seen. I can feel my brain cells melting away as I ...

Tomcat Alley for Sega CD

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Review #12128 Tomcat Alley Bottom Gun Sega CD 1994 Sega Shooter Shooter › Gallery X 19 / 100 You've been warned Screenshot used for review/reference purposes. 1 / 5 Gameplay As is the case with all of these "Full-Screen Interactive Movies" thre's precious little you can do here, but it's more than most. You aim your familiar reticle (which bobs around like you're drunk) and either fire a missile at a target, or select waypoints which take you to the next target. You can also choose between a couple of different weapons and switch between Air or Ground mode. So there you go, that's the "extra" interactivity that this game offers versus all the other interactive movie gallery shooters. The main problem here is the imprecise aiming reticle. Locking on to y...

Surgical Strike for Sega CD

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Review #12124 Surgical Strike I thought there'd be more doctors Sega CD 1995 Sega Shooter Shooter › Gallery X 5 / 100 You've been warned Screenshot used for review/reference purposes. 0 / 5 Gameplay One of the last and somehow one of the worst of these interactive movies. A shoots a gun, B is rockets, and C allows you to steer at certain times, ala Sewer Shark. You never have enough time to get the reticle to the target and even if you do you rarely kill anything. Regardless, within 10 seconds you'll be dead as you seem to take damage constantly. This is well and truly unplayable. 0 / 5 Level Design The stage begins with a map showing a few key targets. Once in the game you can't see the map so you better have committed it to memory, I suppose...

Starblade for Sega CD

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Review #12121 Starblade It's too big to be a spacestation Sega CD 1994 Namco Shooter Shooter › Gallery H 38 / 100 Horrible Screenshot used for review/reference purposes. 2 / 5 Gameplay Rail shooter with a fast cursor and more targets than you can possibly kill. The challenge is to hit those that will attack you and ignore the rest as much as possible. Holding down on any button gives you auto-fire but there's a pause between shots such that it's far better to mash. This gets old, of course. There are no other weapons or powerups, so just fire away for a few minutes. 2 / 5 Level Design You're flying toward the Death Star...*reads notes*...Red Eye to destroy its core before it can blow up Yavin IV...or whatever the planet is called. The stages a...

Sewer Shark for Sega CD

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Review #12106 Sewer Shark Shoot the tubes Dogmeat!! Sega CD 1992 Sony Imagesoft Shooter Shooter › Gallery X 16 / 100 You've been warned Screenshot used for review/reference purposes. 1 / 5 Gameplay I had to find the manual online to figure out how to pilot the craft. There's a directional indicator which flashes, and you have to hold B and press the d-pad in that direction. Unintuitive, but ok. My wingman constantly yells at me for going the wrong way! The tiny screen makes it somewhat easy to move the reticle to a target, although they're even not on screen long enough to hit them. 1 / 5 Level Design One death and it's game over. I couldn't finish a level as it seemed to never end. Plus, there seems to be no benefit for shooting them. Y...

Midnight Raiders for Sega CD

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Review #12078 Midnight Raiders Sega CD 1994 Sega Shooter Shooter › Gallery X 21 / 100 You've been warned Screenshot used for review/reference purposes. 1 / 5 Gameplay This is Tomcat Alley in a helicopter. Cut and paste my thoughts from that review. One problem here is that you have limited ammo but no HUD to tell you how much you have. What the heck? For that reason alone I recommend playing the other game before this one. 1 / 5 Level Design 2 / 5 Theme 1 / 5 Art Style 1 / 5 Audio More Sega CD reviews Browse all reviews

Mad Dog McCree for Sega CD

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Review #12068 Mad Dog McCree Mad Dog? I hate that name. I hate it! You hear? Sega CD 1993 American Laser Games Shooter Shooter › Gallery X 20 / 100 You've been warned Screenshot used for review/reference purposes. 1 / 5 Gameplay Plays just like Crime Patrol, but with a stationary camera. The reticle is way too slow and hitboxes are too small. Some enemies fire while being completely invisible. You have to reload, Time Crisis style, which is totally awkward with a reticle. This is a deal killer in my book. It's not as bad as CP, but only barely unplayable. 1 / 5 Level Design There are a handful of levels to choose from. Each is about 3 minutes long and includes four or five enemy animations. Once you have them memorized you can find a central point from ...

Mad Dog II - The Lost Gold for Sega CD

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Review #12067 Mad Dog II - The Lost Gold A polished turd Sega CD 1994 American Laser Games Shooter Shooter › Gallery H 26 / 100 Horrible Screenshot used for review/reference purposes. 1 / 5 Gameplay Same slow reticle, but the hitboxes are generous this time around. the reload mechanic is still awful. 1 / 5 Level Design I wanted to give a 2 because there's some variety in the stages, like sudden cuts and frequent location changes, but it's still designed such that you have to know what's coming in order to get there in time. Some spots are impossible, like a quick draw encounter where your ammo is set to zero and there is NOT enough time to reload and shoot the other guy. Terrible design. 3 / 5 Theme Silly wild we...

Lethal Enforcers for Sega CD

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Review #12060 Lethal Enforcers Hogan's Alley sequel / Time Crisis prequel Sega CD 1993 Konami Shooter Shooter › Gallery F 58 / 100 Not Bad, but Flawed Screenshot used for review/reference purposes. 3 / 5 Gameplay The key to this game's success is the generous hitboxes of enemies. The gameplay itself is as simple as could be - shoot enemies and don't hit innocent bystanders. Oh and shoot the bad guys quickly before they can get off their shot. It's incredibly simple and as a result has almost no replayability but it'll hold your interest for 20 minutes. The reload mechanic is surprisingly fun and give the game some much-needed depth. It's something to do anyway. Reminds me of the much-better Time Crisis games that came a few years later. I remember loving that game. ...

Lethal Enforcers II - Gun Fighters for Sega CD

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Review #12061 Lethal Enforcers II: Gun Fighters You couldn't hit the broad side of a barn! Sega CD 1994 Konami Shooter Shooter › Gallery E 61 / 100 Your mileage may vary Screenshot used for review/reference purposes. 3 / 5 Gameplay Same as its predecessor. 3 / 5 Level Design Way more variety than the original. The view switched every minute or so and isn't just a boring scroll to the right. Boss fights are fun and intense. Shoot the projectiles while scoring hits on the boss. 4 / 5 Theme Wild West theme! 3 / 5 Art Style Not bad but still a pixelated mess. Moves much better than the Genesis version 3 / 5 Audio Great music and sound effects but the...

Loadstar - The Legend of Tully Bodine for Sega CD

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Review #12063 Loadstar - The Legend of Tully Bodine There's only one man who would DARE give me the raspberry Sega CD 1994 Rocket Science Games Shooter Shooter › Gallery X 8 / 100 You've been warned Screenshot used for review/reference purposes. 0 / 5 Gameplay It's an on-rails shooter where you can't shoot anything. Joy. The first 15 minutes was a long video intro. It went so long that I thought maybe this was just a movie. But no, it eventually cut to a barely interactive train race scene. 0 / 5 Level Design Imagine the trench run from Star Wars, but driving a maglev train with trash cans appearing every second to crash into you. I only shot down about 10% of these buggers. Eventually they wore down my ship and caused me to crash. A voiceover...

Ground Zero Texas for Sega CD

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Review #12048 Ground Zero Texas The best of the FMV gallery shooters Sega CD 1993 Sony Imagesoft Shooter Shooter › Gallery H 39 / 100 Horrible Screenshot used for review/reference purposes. 2 / 5 Gameplay This is more like it. It's actually possible to move the reticle to your target - they give you enough time, the hit boxes are generous, and you have unlimited ammo so you can spam several shots at an enemy. It's hard to hit small targets, but those are rare in the early game. Also, changing the camera is much simpler than most of these FMV games. Just hold the d-pad and press C. 2 / 5 Level Design Each shooting gallery is a static, single screen. You change the camera between four locations. If you don't, enemies will drain the health of that cam...

Crime Patrol for Sega CD

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Review #12023 Crime Patrol Slapstick Lethal Enforcers Sega CD 1994 American Laser Games Shooter Shooter › Gallery X 8 / 100 You've been warned Screenshot used for review/reference purposes. 0 / 5 Gameplay Question: What do you get when you mix the slowest aiming reticle ever with enemies that must be killed within half a second of appearing on screen and whose hitbox is completely undefined? Answer: Whatever this game is. Go play a good lightgun game instead of this slop. 0 / 5 Level Design ShootToChooseALocationBOOMYou'reDead Enemies pop up and must be shot INSTANTLY. Naturally, the levels are designed such that you must hit the target and immediately start moving the reticle to the next target. Any delay and you won't get there in time, and even...

Corpse Killer for Sega CD

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Review #12022 Corpse Killer Resident Fleaville Sega CD 1995 Digital Pictures Shooter Shooter › Gallery H 25 / 100 Horrible Screenshot used for review/reference purposes. 1 / 5 Gameplay I give up. This is yet another FMV game masquerading as a gallery shooter with terrible hit detection and next to nothing in terms of gameplay. 1 / 5 Level Design Every stage is the same - scroll to the right and shoot the zmobies as they pop up. Unless you get invested in the story, there's nothing to look forward to. There's tons of video clips, I suppose. 2 / 5 Theme Campy, forgettable zombie island theme. 2 / 5 Art Style Small viewport. In-game graphcis are grainy and ugly, but the FMV is respecta...

AX-101 for Sega CD

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Review #12007 AX-101 FMV Star Fox Sega CD 1994 Absolute Shooter Shooter › Gallery F 51 / 100 Not Bad, but Flawed Screenshot used for review/reference purposes. 2 / 5 Gameplay No movement - just move your cursor to shoot enemies as they fly into frame. They take too many hits and you don't have missiles to hit them with. You only have a cockpit view so it's not terrible to hit them, except those that dart around the screen far faster than your cursor will move. 4 / 5 Level Design Levels are broken up into small segments with a short cutscene between them to advance the story, no unlike Fox and his wingmates talking thorughout a stage in Star Fox. For an FMV game, this is about as good as it gets. 3 / 5 Theme Battlestar...

Operation Wolf for PCE

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Review #8096 Operation Wolf Murdock, I'm coming to get you! PCE 1990 NEC Shooter Shooter › Gallery F 55 / 100 Not Bad, but Flawed Screenshot used for review/reference purposes. 2 / 5 Gameplay Ridiculously hard. I completed a couple of the four levels but can't do the other two. Your cursor is simply too slow and hit detection is too poor to kill enemies quickly enough. You get about 90 seconds of gameplay before your inevitable defeat. The hit detection is my main complaint. You can hit an enemy as much as you'd like but he's going to go down only if and when the CPU decides to let it count. It's as if RNG is calculated on each shot. 4 / 5 Level Design Despite iffy gameplay, I really like the levels! There are numerous kinds of threats, i...

Bodycount for MD PAL

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Review #6803 Bodycount An EU-only Menacer title! MD PAL 1994 Sega Shooter Shooter › Gallery E 69 / 100 Your mileage may vary Screenshot used for review/reference purposes. 3 / 5 Gameplay Fast moving cursors, rapid fire shot, tons of collectible subweapons, good hit detection, and highly destructible environment. What's not to like? The only downside is the extreme difficulty due to the massive number of enemies on screen at any time. There no way to kill them all or even to stay on top of it. Thankfully you can chose an Easy difficulty which is the only way to survive for more than a stage or two. Even then you'll spend at least one continue per stage. 4 / 5 Level Design Stages feature a ton of variety and cool set pieces. The screen might scroll in any...

The Great Battle V for SFC

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Review #2410 The Great Battle V Wild Guns meets Mega Man 7 SFC 1995 Banpresto Shooter Shooter › Gallery D 71 / 100 Good Screenshot used for review/reference purposes. 3 / 5 Gameplay Two distinct game modes: gallery shooter sections (mostly for boss fights), and a standard Mega Man-style action platformer. The platforming sections are, frankly, uninspired. They either feature too much, or not enough platforming, and movement is slow and cumbersome. Also, half of your playable characters have horrible weapons and show never be used. In fact, Ultraman is the only "good" character because he has a powerful projectile weapon. There are no powerups and really nothing noteworthy about the gameplay in these sections. But the gallery shooter sections are great! Not up to par with Wild Guns, but t...

T2: The Arcade Game for Genesis

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Review #4580 T2: The Arcade Game Worth a couple of quarters Genesis 1992 Arena Shooter Shooter › Gallery H 37 / 100 Horrible Screenshot used for review/reference purposes. 2 / 5 Gameplay Gallery shooter that scrolls to the right. That's about all you need to know. I found it much easier than the SNES version. I got to the third level but had no chance to finish it. It was fun for a few minutes anyway 1 / 5 Level Design Couldn't get past the third level. The two I saw were similar 2 / 5 Theme Cool movie, but the game appears to only happen in the sad future. I've also never met a Terminator game I've ever liked so the movie tie-in is more of a turn off. 2 / 5 Art Style Co...

Revolution X for Genesis

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Review #4473 Revolution X Music is a weapon...and a weakness Genesis 1995 Acclaim Shooter Shooter › Gallery X 15 / 100 You've been warned Screenshot used for review/reference purposes. 1 / 5 Gameplay In the SNES version the cursor is way too fast. Here it's too slow. Enemies are firing when they appear onscreen and your snow cursor makes it impossible to kill them quick enough to survive for long. There's only one enemy. Absolutely no variety in who you're shooting at. Boring. Are my shots causing damage? Am I taking damage? Who knows. 1 / 5 Level Design Boring scan to the right or left. There are a couple of points where you can choose a branching path but this is actually annoying since you have to shoot an arrow to make a selection which ...