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All16Bit Review Archive
Every 16-bit game, reviewed
All16Bit is a complete review archive for the fourth generation of consoles — every SNES/Super Famicom, Genesis/Mega Drive, Sega CD, and TurboGrafx-16/PC Engine title (cartridge and CD) that can reasonably be played by an English speaker, across every region.
What this is
A complete playthrough-and-review project for every 16-bit game reasonably playable by an English speaker — including North American, Japanese, and PAL exclusives, plus titles reachable via translation patch or with little language barrier.
How to use it
Jump into a console's sortable list below, search for a game, or sort by title, score, publisher, or year. Read the methodology first if you want to understand how each score was reached.
What to expect
The scores are the primary artifact. The written notes are working impressions from a full-library playthrough — quick, opinionated, and occasionally full of typos. Consider them gravy on top of the score.
Browse by console
About the review notes
This blog first published in July 2024 with every game released in North America during the 16-bit era. The second and final phase — reviewing every 16-bit title playable by an English speaker, regardless of region — is now complete. The scores are the primary artifact; the notes capture immediate impressions, quirks, and context from play.
Project Scope
What was included and excluded, with a full breakdown by console and the reasoning behind the borderline calls.
Read Project Scope →Methodology
How each game was played and graded across five weighted categories to produce a single 0–100 score.
Read the Methodology →Who Am I?
A little about the person who played and reviewed the entire fourth-generation library.
About the author →
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