Zero Tolerance for Genesis
Review #4699
Zero Tolerance
Aliens Colonial Marines...in Earth orbit
Gameplay
Tiny view screen. Faceball 2000 might have a larger viewport
Momentum issues when moving. Takes a second to get started and even longer to stop. Combat in an open area is frustrating.
On screen map with enemy dots works well
Enemies for before they're in sight so they always score cheap shots.
Plays fast, tho not at the Doom level.
Generous hit detection
Level Design
Clear all enemies from each level. No secrets. Just kill all the bad guys
Lots of large rooms with wide open spaces.
Theme
It's Aliens. A colony/space station has been taken over by aliens and the Marines have been brought in to clear them out before the station goes nuclear.
Art Style
The screen is tiny so the sprites are similarly small. What's here looks decent, especially the textures on the walls. The sprites are not very alien. They look like any other generic humans. The artwork on the pause screen and whatnot is very good.
Naturally the game is extremely dark
Audio
A very faint voice sample plays everytime you pick something up. You'll hear "Handgun collected" dozens of times per level.
Quiet and very repetitive music.
Audio clues when an enemy appears. Nice
Lame pew pew sounds for the handgun. Shotgun is much more satisfying.
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