Spectre for SNES

Review #515

Spectre

Battlezone meets Air Hockey

SNES 1994 Cybersoft Shooter Shooter › FPS
Spectre screenshot for SNES
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Limited ammo and jumps so you mostly just run up until you see a flag on the map which doesn't have enemies around it.
Enemies get faster as you go and chase you while shooting.
No strafing so impossible to avoid most shots.
Incredibly repetitive
Very slippery physics, like you're controlling the puck on an Air Hockey table

0 / 5

Level Design

What level design? It's just an open, flat arena with no walls.
Objective is to capture 4 flags on a series of identical playing fields.

1 / 5

Theme

1 / 5

Art Style

Ugly polygons. At least it uses the entire screen, unlike Faceball and Doom.

1 / 5

Audio

The only music track is a slow Tourian wannabe clearly inspired by Super Metroid.

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