Smurfs for MD CD PAL
Review #12702
Smurfs
The most pointless CD port
Gameplay
No change from the cartridge version. Plays much better than the SNES version, which I played first. Still bad, but more playable. All the Westerm hallmarks. Slow movement, horrible hitboxes, inconsistent means of attacking enemies. I'm fact only a couple of enemies can be killed by bopping. Most can't be dealt with at all. Also a 40% draw distance.
Level Design
Plays to all of the gameplay's deficiencies. Precision platforming is required everywhere. Perfect jumps are required to cross gaps, climb a tree in stage two, ride birds in stage three, and avoid enemy attacks. Very difficulty as a result. Puddles don't kill you like they did in the SNES version. Instead it makes you slip, which makes more sense.
Theme
Smurfs. Tiny bit of nostalgia but not cool enough to care. Play as a generic Smurf
Art Style
Nice sprites. Flat backgrounds but decent artwork. Darker colors but better performance.
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