Tuesday, July 23, 2024

Cutthroat Island for Genesis


Image: MobyGames

Cutthroat Island

The unbeatable mine cart adventure


Genre: action - beat em up

Publisher: Acclaim Entertainment

Year: 1996

System: Genesis


Gameplay Score: 1

Gameplay Notes:

Mine cart level can only be completed by memorizing the level. You have absolutely no time to react. Each time you fail you lose a life so three falls and it's game over. No continues either. Holy cow man. Combat is full of nuance that's mostly unwelcome and confusing. Even basic goons dodge and counterattack your sword slashes which look more like you're trying to beat them with the butt of the sword instead of the pointy end. From the options screen you can toggle between Swordplay and Brawling fighting style. This changes the main attack from melee to using the sword. This is just weird.


Level Design Score: 0

Level Design Notes:

Beats me. I played for 20 min without beating the stupid mine cart level. I hate this game.


Theme Score: 1

Theme Notes:

Based on some dumb movie I have no interest in watching. Looks like a prequel to the Pirates of the Caribbean franchise. Yawn


Art Style Score: 2

Art Style Notes:

Looks like the Monkey Island game. As in, running on a PC back in 1990. The sprites have no shading or details and look archaic next to something like Final Fight. They animate very well so I guess the devs traded fidelity for animation.


Audio Score: 1

Audio Notes:

Not good music and... does it even have any sound effects? I don't think it does


Overall Score: 17

Review ID: 852



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