Faery Tale Adventure for Genesis
Review #4187
Faery Tale Adventure
Horribly horrible
Gameplay
Hoo boy. It's a good thing this released before Zelda 3. Although it released after Zelda 1, so there's no justification for its warts.
First of it has a 10% draw distance. Yeah.
Second your default weapon has a range of about 2 pixels so good look hitting anyone.
Third, hit detection is non-existent so again, good luck.
Virtually unplayable.
Oh and you die in only a couple of hits. So the gameplay amounts to walking until bad guys pop out and kill you. Lovely.
On screen menu ahs a bunch of non descript buttons but I never found any use for them.
Level Design
No map. No landmark features. Just an endless expanse of green grass.
No direction. No hints. Nothing. All you get is one screen of text telling you to find a mcguffin.
Theme
Again you're given a screen of text. That's the extent of the narrative.
Art Style
Tiny, thin, Western style sprites that animate well, such as they are. The weekend feels empty with no NPCs and nothing to look at.
Your attack animation is unintentionally hilarious. You wiggle it like you're having a sister that only affects one hand. Truly bizarre.
Audio
Standard harpsichord. There are three songs - walking, a battle theme, and the death song. Maybe there are more but those are the only ones I heard.
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