Garfield: Caught in the Act for Genesis

Review #4217

Garfield: Caught in the Act

I didn't know E.T. received a sequel

Genesis 1995 Sega Action Action › Platform
Garfield: Caught in the Act screenshot for Genesis
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Extremely laggy controls, especially for attacks. A throws a projectile (limited ammo) while B is a melee attack. The melee attack is a stupid long animation so you have to know what's coming. Memorization is key.
Typical western-developed licensed gameplay - cheap enemy placement, enemies swarm and are hard to hit, no hitboxes, .
Very slow movement. Annoyingly so.
Way harder than it ought to be.

1 / 5

Level Design

I only saw the first level because I couldn't figure out how to beat the first boss. My offensive capabilities were just so limited!
The level is a graveyard where you move to the right. Holes in the ground drop you into an underground, SMB-style. Getting out of these holes is done by activating and riding the world's slowest elevator. Shades of E.T. on Atari 2600. *shutter*

3 / 5

Theme

Dark, foreboding environment. Feels a bit weird for a Garfield game, but it's fine. Actually reminds me a lot of Maui Mallard.
You've been sucked into a TV. I haven't finished the game but my guess is that it's one of those "it was all a dream" titles.

4 / 5

Art Style

Amazing sprite work. Artwork and animation are on par with games like Aladdin, Pitfall, Gunstar Heroes, etc.

2 / 5

Audio

Meh. The music is on theme for the levels they've got, but it's poorly composed and uses the awful Sega organ sounds.

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