Garfield: Caught in the Act
I didn't know E.T. received a sequelGenre: action - platform
Publisher: Sega
Year: 1995
System: Genesis
Gameplay Score: 2
Gameplay Notes:
Extremely laggy controls, especially for attacks. A throws a projectile (limited ammo) while B is a melee attack. The melee attack is a stupid long animation so you have to know what's coming. Memorization is key. Typical western-developed licensed gameplay - cheap enemy placement, enemies swarm and are hard to hit, no hitboxes, . Very slow movement. Annoyingly so. Way harder than it ought to be.
Level Design Score: 1
Level Design Notes:
I only saw the first level because I couldn't figure out how to beat the first boss. My offensive capabilities were just so limited! The level is a graveyard where you move to the right. Holes in the ground drop you into an underground, SMB-style. Getting out of these holes is done by activating and riding the world's slowest elevator. Shades of E.T. on Atari 2600. *shutter*
Theme Score: 3
Theme Notes:
Dark, foreboding environment. Feels a bit weird for a Garfield game, but it's fine. Actually reminds me a lot of Maui Mallard. You've been sucked into a TV. I haven't finished the game but my guess is that it's one of those "it was all a dream" titles.
Art Style Score: 4
Art Style Notes:
Amazing sprite work. Artwork and animation are on par with games like Aladdin, Pitfall, Gunstar Heroes, etc.
Audio Score: 2
Audio Notes:
Meh. The music is on theme for the levels they've got, but it's poorly composed and uses the awful Sega organ sounds.
Overall Score: 40
Review ID: 938
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