Garfield: Caught in the Act for Genesis
Review #4217
Garfield: Caught in the Act
I didn't know E.T. received a sequel
Gameplay
Extremely laggy controls, especially for attacks. A throws a projectile (limited ammo) while B is a melee attack. The melee attack is a stupid long animation so you have to know what's coming. Memorization is key.
Typical western-developed licensed gameplay - cheap enemy placement, enemies swarm and are hard to hit, no hitboxes, .
Very slow movement. Annoyingly so.
Way harder than it ought to be.
Level Design
I only saw the first level because I couldn't figure out how to beat the first boss. My offensive capabilities were just so limited!
The level is a graveyard where you move to the right. Holes in the ground drop you into an underground, SMB-style. Getting out of these holes is done by activating and riding the world's slowest elevator. Shades of E.T. on Atari 2600. *shutter*
Theme
Dark, foreboding environment. Feels a bit weird for a Garfield game, but it's fine. Actually reminds me a lot of Maui Mallard.
You've been sucked into a TV. I haven't finished the game but my guess is that it's one of those "it was all a dream" titles.
Art Style
Amazing sprite work. Artwork and animation are on par with games like Aladdin, Pitfall, Gunstar Heroes, etc.
Audio
Meh. The music is on theme for the levels they've got, but it's poorly composed and uses the awful Sega organ sounds.
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