Wednesday, July 24, 2024

Garfield: Caught in the Act for Genesis


Image: MobyGames

Garfield: Caught in the Act

I didn't know E.T. received a sequel


Genre: action - platform

Publisher: Sega

Year: 1995

System: Genesis


Gameplay Score: 2

Gameplay Notes:

Extremely laggy controls, especially for attacks. A throws a projectile (limited ammo) while B is a melee attack. The melee attack is a stupid long animation so you have to know what's coming. Memorization is key. Typical western-developed licensed gameplay - cheap enemy placement, enemies swarm and are hard to hit, no hitboxes, . Very slow movement. Annoyingly so. Way harder than it ought to be.


Level Design Score: 1

Level Design Notes:

I only saw the first level because I couldn't figure out how to beat the first boss. My offensive capabilities were just so limited! The level is a graveyard where you move to the right. Holes in the ground drop you into an underground, SMB-style. Getting out of these holes is done by activating and riding the world's slowest elevator. Shades of E.T. on Atari 2600. *shutter*


Theme Score: 3

Theme Notes:

Dark, foreboding environment. Feels a bit weird for a Garfield game, but it's fine. Actually reminds me a lot of Maui Mallard. You've been sucked into a TV. I haven't finished the game but my guess is that it's one of those "it was all a dream" titles.


Art Style Score: 4

Art Style Notes:

Amazing sprite work. Artwork and animation are on par with games like Aladdin, Pitfall, Gunstar Heroes, etc.


Audio Score: 2

Audio Notes:

Meh. The music is on theme for the levels they've got, but it's poorly composed and uses the awful Sega organ sounds.


Overall Score: 40

Review ID: 938



No comments:

Post a Comment