Inindo: Way of the Ninja for SNES

Review #236

Inindo: Way of the Ninja

Maybe when you're more experienced

SNES 1993 Koei RPG RPG › Japanese
Inindo: Way of the Ninja screenshot for SNES
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Ok I think I have this game a fair shake. I played it for 2 hours and I know I barely scratched the surface but I don't care to invest any more time.
It's your typical JRPG with random turn based battles and a host of NPCs to talk to. Problem is that's all there is. The game just feels empty with nothing to do.
The first dungeon was ok and so I went to the nearest town. At the Inn I talked to fellow travelers and noticed that they have stats like me and I can Fight or Enlist them! I was excited to build a party so I tried it on several guys and they always said the same thing - "Maybe when you're more experienced". So, I went back to the dungeon to grind. I got up to level 5 and the random battles stopped. No matter how much I walked around one never started. And there are no battles outside of dungeons so I had maxed out. I went back to the town and got the same response. "Maybe when you're more experienced." I walked around aimlessly and found three other towns but everyone there said the same thing. At this point I had no idea where to go or what to do.
Anyway, to make a long story short the game has a whole bunch of nothing on it. Like all Koei games there are a ton of menus to traverse but that's as exciting as it gets.

1 / 5

Level Design

No idea where to go or what to do. With so many great RPG options on the SNES there's no reason to play this game.

1 / 5

Theme

Feudal Japan is not an interesting setting for me. There's a big bad guy named Nobunaga but that's about all I know.

0 / 5

Art Style

Not even 8 bit quality. The NES and Master System had much better looking games than this.

2 / 5

Audio

Traditional sounding Japanese music. Not exactly my jam but it fits the theme.

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