J.R.R. Tolkien's Lord of the Rings for SNES
Review #243
J.R.R. Tolkien's Lord of the Rings
You shall not pass
Gameplay
Horrible controls. 4 direction movement. Massive lag when pressing any button. Very slow movement as well.
Super long animations to block or attack.
Crazy hit detection they is incredibly generous. If at any time during the attack animation an enemy enters the grid where your attack is happening they will take damage. The grid boxes are huge as well.
Enemies are morons. They move around but then run toward you. So you just have to stand still and attack them as when they approach.
You gather companions but their AI is unbelievably dumb. They'll for within a minute or two and it's permadeath.
No idea how to save or get a password.
Level Design
An endless series of fetch quests. Only, there is no indication of how to find whatever trinket you're being asked to find. Good luck finishing this thing without a guide.
No map to orient yourself.
The dungeons have no memorable features. Everything is samey.
The very first dungeon is a sprawling cave system. Horrible difficult rampup
Theme
LotR is da bomb. This one stays true to the source material...kind of. The dialogue is directly lifted from the book and the major objectives as well but the fetch quests are made up nonsense, like Sam refusing to join your quest until you find some glasses.
Art Style
Uuuuugly graphics. Miniscule sprites with minimal animation.
Overly dark color palette.
Audio
Atmospheric. Not horrible
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