J.R.R. Tolkien's Lord of the Rings for SNES

Review #243

J.R.R. Tolkien's Lord of the Rings

You shall not pass

SNES 1994 Interplay Adventure Adventure › Overhead
J.R.R. Tolkien's Lord of the Rings screenshot for SNES
Screenshot used for review/reference purposes.
0 / 5

Gameplay

Horrible controls. 4 direction movement. Massive lag when pressing any button. Very slow movement as well.
Super long animations to block or attack.
Crazy hit detection they is incredibly generous. If at any time during the attack animation an enemy enters the grid where your attack is happening they will take damage. The grid boxes are huge as well.
Enemies are morons. They move around but then run toward you. So you just have to stand still and attack them as when they approach.
You gather companions but their AI is unbelievably dumb. They'll for within a minute or two and it's permadeath.
No idea how to save or get a password.

1 / 5

Level Design

An endless series of fetch quests. Only, there is no indication of how to find whatever trinket you're being asked to find. Good luck finishing this thing without a guide.
No map to orient yourself.
The dungeons have no memorable features. Everything is samey.
The very first dungeon is a sprawling cave system. Horrible difficult rampup

3 / 5

Theme

LotR is da bomb. This one stays true to the source material...kind of. The dialogue is directly lifted from the book and the major objectives as well but the fetch quests are made up nonsense, like Sam refusing to join your quest until you find some glasses.

0 / 5

Art Style

Uuuuugly graphics. Miniscule sprites with minimal animation.
Overly dark color palette.

3 / 5

Audio

Atmospheric. Not horrible

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