Junction for Genesis
Review #4288
Junction
The most difficult puzzle game I've ever played
Gameplay
A red ball travels along a path. You can increase its speed but can only show it briefly. You have to build a path for the ball to travel so it moves along some edge pieces once and only once. You do this by sliding one block at a time using an open space. It's like those frustrating sliding puzzles called "Klotski" (yes I looked that up).
After one relatively easy level you're thrown into an insanely difficult series of puzzles. Good luck.
Nice concept but the learning curve is a sheer cliff.
Level Design
Again, the difficulty ramps up immediately. Good luck clearing level 3.
Theme
Love the idea. Presentation is simultaneously bare bones and bizarre. Other than the gameboard all you get is a purple background of a drop hitting an ocean and causing a droplet to pop back upward. Between levels this screen animates in the same way each time. Reminds me of a European metal band cover art.
Art Style
The screen is isometric from a very low profile view. It's easy to see where the ball is going. Overall the graphics do their job, although the background is purple and boring.
Audio
Airy music plays continuously. It's got a nice beat and a surprising number of layers. I would listen to it outside the game. It's a chill soundtrack.
Comments
Post a Comment