Mega Man X
The measuring stickGenre: action - gun
Publisher: Capcom
Year: 1993
System: SNES
Gameplay Score: 5
Gameplay Notes:
Tight controls Only downside is charge beam - would rather charge automatically to save my poor thumb Dash is on opposite button from charge Dash is awesome Wall climb but you slide down so gotta keep moving
Level Design Score: 5
Level Design Notes:
Levels are full of enemies and interesting obstacles Screen transitions give you a moment to breath and give a sense of progression Very linear levels - that's a good thing in this genre
Theme Score: 4
Theme Notes:
Typical Mega Man stuff, although you aren't Mega Man - you're "X" You start out as a weak non-combat robot and have to power yourself up. Meanwhile you meet Zero who seems far more capable than you. Why not play as him? Bosses are less memorable than MM games
Art Style Score: 5
Art Style Notes:
Wonderful pixel artwork Great effects like explosions and weapon shots
Audio Score: 5
Audio Notes:
Rockin tunes Fantastic sound effects that compliment the action perfectly
Overall Score: 99
Review ID: 329
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