Operation Thunderbolt for SNES
Review #396
Operation Thunderbolt
Operation Wolf with a bazooka
Gameplay
In the first two levels you shoot what appears on screen but after that it's just a mess of activity on the screen. Just hold down on the firing button and wildly wave your cursor across the screen and hope that you don't die before the end of the level. It's pure randomness.
Level Design
For what it's worth the levels actually include some variety. Some have you traversing forward like a rail shooter while others pan to the right or left. There was even a level where you have to free hostages trapped behind locked doors who then get in the way of your shooting spree.
Theme
Typical Vietnam-era war setting. Shoot a bunch of bad guys.
Art Style
Unbelievably bad animation and scaling of sprites. Screenshots do no do justice to how ridiculous the movement of sprites across the screen actually looks. They pretty much teleport from place to place while moving. Sprites are also badly drawn with weird proportions and inconsistent look to them.
Audio
No music while playing. The sounds are muffled and unimpactful. They also play seemingly when they feel like it. Sounds worse than most 8-bit games.
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