Pac-In-Time for SNES

Review #403

Pac-In-Time

Pac-Man's attempt at Mario

SNES 1995 Namco Action Action › Platform
Pac-In-Time screenshot for SNES
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Short jump but if you hold the jump button you'll bounce about twice the height of the jump. Weird mechanic to get used to. Makes platforming maddeningly difficult.
Massive draw distance issues - 20% while running
Shoot pellets to kill enemies.
Very floaty controls. Pac-Man stops moving half a second after you stop pressing the d-pad
Umihara style tether let's you swing from the ceiling. However it shoots straight above your present location so works terrible for movement. Bionic Commando this is not.
Some good ideas but none are executed very well.

2 / 5

Level Design

Typical labyrinths where you mist collect something to open the exit.
Lots of slopes mean Pac-Man is constantly sliding around making it even more difficult to control him.

2 / 5

Theme

Pac-Man as a baby has to defeat a ghost witch.

3 / 5

Art Style

Well animated and well drawn.
Simple backgrounds and clean artwork overall.
Sprites are tiny

2 / 5

Audio

Incredibly repetitive music.
Eating a big pellet lets you eat ghosts but plays one of the worst music tracks I've ever heard

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