Friday, July 19, 2024

Pac-In-Time for SNES


Image: MobyGames

Pac-In-Time

Pac-Man's attempt at Mario


Genre: action - platform

Publisher: Namco

Year: 1995

System: SNES


Gameplay Score: 2

Gameplay Notes:

Short jump but if you hold the jump button you'll bounce about twice the height of the jump. Weird mechanic to get used to. Makes platforming maddeningly difficult. Massive draw distance issues - 20% while running Shoot pellets to kill enemies. Very floaty controls. Pac-Man stops moving half a second after you stop pressing the d-pad Umihara style tether let's you swing from the ceiling. However it shoots straight above your present location so works terrible for movement. Bionic Commando this is not. Some good ideas but none are executed very well.


Level Design Score: 2

Level Design Notes:

Typical labyrinths where you mist collect something to open the exit. Lots of slopes mean Pac-Man is constantly sliding around making it even more difficult to control him.


Theme Score: 2

Theme Notes:

Pac-Man as a baby has to defeat a ghost witch.


Art Style Score: 3

Art Style Notes:

Well animated and well drawn. Simple backgrounds and clean artwork overall. Sprites are tiny


Audio Score: 2

Audio Notes:

Incredibly repetitive music. Eating a big pellet lets you eat ghosts but plays one of the worst music tracks I've ever heard


Overall Score: 42

Review ID: 403



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