Pit-Fighter for SNES
Review #422
Pit-Fighter
The first rule of Pit Fighter is we do not talk about Pit Fighter
Gameplay
Impossibly bad controls. There are two buttons and occasionally something else happens like a piledriver but who knows how it occurs.
The worst hit detection in any video game. Ever. There is no way to reliably predict what will happen after pressing a button.
Completely grounded gameplay. No jumping.
The game ostensibly takes place in multiple planes like Final Fight but your characters moves so slowly compared to the opponent that you may as well just stay put, especially since hits seem to transcend planes ala Legend of the Mystical Ninja.
Level Design
Every fight takes place in the same arena with the worst looking crowd you've ever seen. It's just a repeating sequence of poorly drawn tiles that animate between two frames.
Theme
I mean, it's just Fight Club. Or maybe that parking lot scene from Lionheart (remember Jean Claude Van Damme)?
Art Style
Easily the worst graphics I've seen in a 16 bit fighting game.
Tiny sprites with only a couple of frames of animation.
Definitely the precursor to Mortal Kombat.
Super ugly everything
Audio
Some beep beep sounds stand in for music
Horrible quality sound effects of punches and grunts
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