Raiden Trad
A few powerups would be nice... Please?Genre: shooter - vertical
Publisher: ElctroBrain
Year: 1992
System: SNES
Gameplay Score: 3
Gameplay Notes:
Like so many other shmups this one is brutally difficult. Very little slowdown. I mean it's there but only when the screen is full of sprites. You can get screen filling firepower with bullets and homing missiles although you lose everything if you're hit. Powerups are few and far between so it's tough to keep going after taking a death. Movement is very slow with no way to adjust your speed. Good but has some flaws.
Level Design Score: 4
Level Design Notes:
Good level design. Enemy waves are understandable with some randomness in their bullets. Several sections require bullet hell reflexes but the slow controls will test your patience.
Theme Score: 3
Theme Notes:
Generic shooter with no introduction at all. Still, the near-future vibe is pretty cool.
Art Style Score: 3
Art Style Notes:
Pretty simple. Even the enemy sprites are quite basic designs. Certainly looks like an early SNES title.
Audio Score: 3
Audio Notes:
Nice composition but only a couple of tunes. And the sound of the laser is so awful I avoid using it altogether. Pretty awful if you ask me.
Overall Score: 65
Review ID: 446
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