Somer Assault for TurboGrafx-16
Review #7071
Somer Assault
Combat Slinky
Gameplay
Imagine playing a platformer as a Slinky. You've got a gun on each side of your body which shoots parallel to the wall when you're not outstretched or up from the wall when you're stretched. Most of the challenge is not the combat but it's just slinking around the walls and platforms of the level. It's...different, but not very engaging. You can obtain power-ups which enhance your gun, speed you up, or give you the ability to jump between walls that are very close together.
There are 12 levels, each with a boss.
Level Design
The first level is straightforward but the second one has two ways to go but no way to know which direction is correct. I apparently chose poorly and ran out of time. An oppressive time limit sucks what little fun there is. You're far more likely to run out of time than to die any other way.
All levels are maze like.
Theme
I like the vaguely Egyptian/fantasy setting and a Slinky with eyes fighting against an evil human sorceress bent of world domination is positively nutty. I can dig it.
Art Style
Surprisingly the artwork isn't too bad. There isn't a lot to admire but what's here is interesting.
Audio
Very goofy music that matches the theme. Fun stuff
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