Street Combat for SNES

Review #533

Street Combat

Parodius the Fighting Game

SNES 1993 Irem Fighting Fighting › 1v1
Street Combat screenshot for SNES
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Only character to fight as - a Robocop wannabe who's wearing Jordy Laforge's visor and Dolph Lundgren's blonde mullet.
Four buttons - kick, punch, special (spin arms in a circle) and jump. Oh and jump is mapped to X which is super awkward placement.
Oh and you can double jump! So strange
R and L block
Punch and kick have five variations based on the direction you're holding when you press it.
For all it's novelty I actually enjoyed playing it. The controls are simple but they're tight. I enjoyed hopping around and bashing the outlandish enemies.

3 / 5

Level Design

I actually liked most of the arenas. Fighting along girders high above a city skyline was the highlight but a dojo with parallax layers of dark purple clouds was also nice.
Only a story and versus mode.

2 / 5

Theme

Super weird setting. It's like a fighting game set in the world of Captain Commando. Only it's super dorky and not kitschy like CC was.
This is probably the most poorly titled fighting game. Its name suggests that it's a Street Fighter clone but it's anything but. The characters are straight out of a japanese game show rather than a fighting competition or a street gang.

2 / 5

Art Style

Strange artwork. Like fan art of early 80s anime.
Some decent animation for an early game
Art style reminds me of JJ and Jeff on the TG-16.
Nice use of color
Horrible character models. I think they're unintentionally horrible but who knows, maybe it was supposed to be a parody. Yeah that's it, this feels like the Parodious of the fighting genre.

1 / 5

Audio

Forgettable and very short, repetitive music.
No sound effects when making contact. Only some quiet sounds when enemies use a weapon and voices that play during the special move.

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