Toy Story for SNES

Review #645

Toy Story

Hasn't aged well

SNES 1995 Nintendo Action Action › Platform
Toy Story screenshot for SNES
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Atrocious hit detection. Main form of attack is your pullstring which acts as a whip but I swear it only connects about 1/4 of the time.
Low jump
Plays a lot like the THQ games
Float controls and ill-defined platforms make platforming a chore
Levels are strictly horizontal, which is probably a limitation of the pseudo-3D graphics. Woody is more than half the screen tall making it nigh impossible to avoid taking damage.

3 / 5

Level Design

Variety in level design.
The first two levels are fetch quests where you remove obstacles to get NPCs to specific spots.
Next level is a runner, kind of.
Third level is a Micro Machines style racer, but you have to go slow to avoid crashing all the time
Objectives aren't entirely obvious but an explanation is given at the start of each level.

2 / 5

Theme

Toy Story is cool. Presentation is so-so with a wall of text introducing each level

3 / 5

Art Style

Prerendered sprites are less than appealing.
3D effect of background effects is impressive.
Everything is so huge that it feels like the screen is zoomed in.

3 / 5

Audio

Sound effects often play over each other and are played long after something occurs.
Music is alright

Comments

Popular posts from this blog

About this Site - Sep 2025 Update

Super Hydlide for Genesis

Chrono Trigger for SNES