Veigues Tactical Gladiator for TurboGrafx-16
Review #7087
Veigues Tactical Gladiator
Press down to turn around
Gameplay
Truly bizarre control scheme. II punches and I guess a cannon. Both attacks have a long animation that leave you vulnerable. Pressing down on the d-pad turns you around with another insanely long animation. Pressing up jumps although you have minimal control while in the air.
That would all be fine if the enemies were better designed but alas they are annoying. Some deal no damage while others hurt you on every frame. Some home in and fire at you while others ignore you altogether. Many are too low to the ground to be hit by either of your attacks and nearly all of them take so many hits to kill that they leave the screen before you can take them down. It's infuriating. This could've been a good game with some balance tweaks. As is it's one to avoid.
Level Design
All levels are an autoscroller. It's just one long slog of enemy waves hitting you.
Theme
The setting and artwork are great but there's no cutscenes to spruce things up. Mech fighting is awesome tho. Wasted potential for sure.
Art Style
You're mech looks great. Colorful graphics. Nice effects.
Audio
Subpar music. I was hoping for some thumping bass but instead got high pitched, generic songs. The sound effects are solid. Lots of things going boom
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