WeaponLord for Genesis

Review #4664

WeaponLord

There are fighting games, and then there are games you fight

Genesis 1995 Namco Fighting Fighting › 1v1
WeaponLord screenshot for Genesis
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Not sure where to start. There are 6 buttons but for the life of me I can't figure out how they work. I guess they correspond to to motions such as backhand vs forehand strikes but I don't know what the advantage of any particular button is so I just find up mashing everything.
Enemies can block attacks somehow even while flying through the air. Again I can't figure out how to replicate this or use it to my advantage.
The name of the game is to get a hit and then pound the opponent with an unlockable combo. Needless to say the opponent's are amazing at this and I can't figure out how to reciprocate.
There's obviously depth here but it's all beyond my feeble brain.
Punishing difficulty, even on the lowest setting. I can't win a single fight without using save states.
Even with all those ways, as a button masher it's pretty fun.

3 / 5

Level Design

Standard fare. The arenas are interesting.
Story, versus, and a welcome arcade mode which skips the cinematics.

3 / 5

Theme

This Conan rip-off is perfect for the Genesis. The dark and dreary world feels right at home here

4 / 5

Art Style

Again, this game feels right at home on the Genesis. The gritty and pixelated artwork is impressive and well animated.

3 / 5

Audio

Music is drab and ugly. Even if it were composed well the sounds they used are just yuck.
Speaking of sounds they're not bad, just repetitive. You'll hear a lot of metal clanks and meaty squirts and not much else. The voice samples are good tho

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