WeaponLord for Genesis
Review #4664
WeaponLord
There are fighting games, and then there are games you fight
Gameplay
Not sure where to start. There are 6 buttons but for the life of me I can't figure out how they work. I guess they correspond to to motions such as backhand vs forehand strikes but I don't know what the advantage of any particular button is so I just find up mashing everything.
Enemies can block attacks somehow even while flying through the air. Again I can't figure out how to replicate this or use it to my advantage.
The name of the game is to get a hit and then pound the opponent with an unlockable combo. Needless to say the opponent's are amazing at this and I can't figure out how to reciprocate.
There's obviously depth here but it's all beyond my feeble brain.
Punishing difficulty, even on the lowest setting. I can't win a single fight without using save states.
Even with all those ways, as a button masher it's pretty fun.
Level Design
Standard fare. The arenas are interesting.
Story, versus, and a welcome arcade mode which skips the cinematics.
Theme
This Conan rip-off is perfect for the Genesis. The dark and dreary world feels right at home here
Art Style
Again, this game feels right at home on the Genesis. The gritty and pixelated artwork is impressive and well animated.
Audio
Music is drab and ugly. Even if it were composed well the sounds they used are just yuck.
Speaking of sounds they're not bad, just repetitive. You'll hear a lot of metal clanks and meaty squirts and not much else. The voice samples are good tho
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