Whizz for SNES
Review #684
Whizz
Marble Madness starring that hippity hippity rabbit from Frosty the Snowman
Gameplay
First impression was very poor with confusing gameplay mechanics combined with the isometric perspective. However it grew on me quickly.
Controls are very responsive.
Only two buttons - jump and spin.
Movement is very fast and isometric view helps you see a lot of the terrain.
Objective is to find an item that opens a gate, then proceed to the next gate and eventually complete the level.
Short timer is annoying at first but then a strong motivator.
Reminds me of Marble Madness.
Requires patience, memorization, or a good map to beat many levels
Level Design
Platforms have varying elevations but its surprisingly easy to navigate. Levels are segmented by a gate that must be opened. Most of these segments only have two paths - one to find the key and the other for the gate - so I didn't get lost. Later Levels probably up the challenge.
Theme
You're a magic bunny. Like the one from Frosty the Snowman maybe? Kind of weird
Art Style
Beautiful artwork. Looks like a 3D isometric Lost Vikings.
Audio
I dig the jazzy music. And the sound effects fit the game well.
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