Zool: Ninja of the Nth Dimension for SNES
Review #719
Zool: Ninja of the Nth Dimension
Candy Land Ninja - the Amiga game
Gameplay
Kind of a gun game since main attack is a projectile. Can also bop enemies.
Very fast movement.
Great controls. Very responsive. Feels great
Jump is nice and high
Only problem is a 25% draw distance! Makes the movement difficult. Gotta mash on the attack to try to clear out enemies as they appear on screen.
Wall grab to scale walls.
Powerups include a shadow ala Ninja Gaiden II which doubles your firepower. Unfortunately he snaps to your position when you stop instead of staying where you were like in NG2.
Level Design
Get to the right. No required collecting.
Easy to see platforms.
Nice touches. Levels basically have a high road and a low road. You don't have to stop unless you want to.
Variety in obstacles throughout the levels.
Feels a bit like a Sonic game level.
Theme
You're a ninja elf but you're in Candy Land. Kinda weird
Art Style
Amiga graphics. Lots of shading
Crazy use of color. Lots of flat pastels next to shaded deep reds and blue and browns. Looks eclectic and disjointed, like too many artists work on it.
Enemies and hazards are hard to pick out from the busy backgrounds.
Audio
Music is rocking. Sound effects are weak, especially when you take damage. It sounds like Wario grunting
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