Cyborg 009 for SFC

Review #2060

Cyborg 009

Unfun Star Heroes

SFC 1994 Bandai Action Action › Gun
Cyborg 009 screenshot for SFC
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Plays like it wishes it was Gunstar Heroes, but with horribly laggy inputs. Feels unfinished. Momentum based movement results in a lot of tall but narrow jumps. Oh and jumps are high and floaty.

There are nine playable characters but only their movement tech is different. They each use the same electricity gun weapon. Enemies have no knockback so they just move through you and them. They don't feel real, like they're part of the level.

You can switch between characters via a super long animation.

1 / 5

Level Design

Levels are almost completely devoid of enemies. Most are stationary of barely move at all.
Enemies respawn when they exit the screen and have small, predictable patterns.

3 / 5

Theme

Cartoony take on Mega Man, if he was part of a family of robots. Like, I don't know, Mega Man meets Shazam. Unfortunately, nothing about the levels suggest a futuristic setting.

3 / 5

Art Style

The sprites look good, but everything else is just bland. Visual effects like weapon fire looks horrible.

4 / 5

Audio

Great, energetic music that sounds like something from Capcom. Sounds effects are fine.

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