Iron Commando: Koutetsu no Senshi for SFC

Review #2166

Iron Commando: Koutetsu no Senshi

SFC 1995 Poppo Action Action › Beat Em Up
Iron Commando: Koutetsu no Senshi screenshot for SFC
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Fast movement.
Enemies swarm around you at lightning speed.
Every enemy has a weapon - knife, bat, and guns!
Plays like The Punisher.
No special moves.
Grenades are a desperation move. You can hold up to 5.
Short reach and limited moveset - just a punch, grab, and jump kick. The grab is almost useless because enemies attack while.you hold an enemy and the throw is too slow. The most effective strategy is to constantly jump-kick back and forth but this is tiring.
Extremely difficult. Every enemy hurts you.
Enemies always come in waves of three.

3 / 5

Level Design

Lovely foreground and background elements. But not much going on, really. Pretty standard stuff.

The first level has foreground elements which block most of the screen. Pretty annoying.

3 / 5

Theme

The game starts with a sci-fi, aliens crashing on earth setting, but then it's just some beefy dudes fighting in normal streets.

5 / 5

Art Style

Huge, burly sprites. Not much variety on the enemies but what's here looks great.
Screen shake adds a visceral tone to the game's style. Loads of other effects like lighting make this one of the best looking beat em ups on the system. The complete lack of slowdown is incredible, which is what bumps this from a 4 to 5.

3 / 5

Audio

Satisfying, crunchy sound effects.
Decent music that's drowned out by the other sounds.

Comments

Popular posts from this blog

About this Site - Sep 2025 Update

Super Hydlide for Genesis

Chrono Trigger for SNES