Nintama Rantarou for SFC

Review #2250

Nintama Rantarou

Looks like Goemon, plays like Home Alone

SFC 1995 Culture Brain Action Action › Hack n Slash
Nintama Rantarou screenshot for SFC
Screenshot used for review/reference purposes.
0 / 5

Gameplay

Long unskippable cutscenes! Over 5 mins before you gain control.
Floaty, laggy controls. Barely playable.
Stuttering performance and pervasive slowdown.
Two weapons - sword or shurikens. Shuriken moves about as fast as you do. Switch between by pressing X
Buggy. Can't run up slopes sometimes and switching doesn't work while you're in the air.

0 / 5

Level Design

Bizarre. The game begins with a series of mini games in a lengthy tutorial:
Hogan's Alley as a platformer (shoot shurikens)
Button mashing runner
Climb up the walls
Crouch and crawl

Then you get a couple of actual levels with standard platforming fare but with almost no enemies.

Then it's back to more tutorials. There's no save so you'll have to do this every time you play! No thanks.

3 / 5

Theme

Silly kid ninja hijinks. Very cute and fun. Reminds me of early 90s cartoons like Rugrats.

1 / 5

Art Style

Cute sprites with nice animation.
Bright and colorful.
Incredible simple backgrounds look like the stuff in THQ or Nova games!
Looks ok in still but horrible in movement. Horrific performance. The graphics are moving at super slow frame rate. Stuttered, jilted movement. Hard to look at.

2 / 5

Audio

Discount Goemon Japanese music. No sound effects except for an awful jumping sound.

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