The Great Battle Gaiden 2: Matsuri da Wasshoi for SFC
Review #2406
The Great Battle Gaiden 2: Matsuri da Wasshoi
Really, really, really weird genre mashup
Gameplay
Uhh, wut? The game is a mashup of many genres. The primary mode is side scrolling action but little shops that fly around let you play a match 3 puzzle game, an arkanoid clone, and other mini games. Each of these plays surprisingly well. In fact the main platforming mode is by far the worst one. The main problem is that enemies swarm at you, spawn incessantly, and bounce around the screen like mad men. And of course they take multiple hits, have no collision, and love to stun lock you. You attack with a short range punch attack and can pick up limited use projectile weapons. Oh and did I mention that there are no health pickups?
Level Design
Awful. I have no idea where to go. The area is several screens high and wide with a huge series of platforms. Enemies bound around, often jumping erratically up these multiple layers of platforms, so the best strategy is to drop to the bottom layer to avoid enemies jumping up into you. The constant mini games break up the action so completely that each time you return to the platforming section you are completely disoriented. I swear sometimes it even drops you in a different level. Utterly baffling
Theme
It's the SD crew. Pick from one of four heroes.
Art Style
The artwork is eclectic, with a ton of color and very strange character designs. There's a ton of variety in the enemies and backgrounds. All the sprites are small. Everything looks like a early generation SNES title with minimal shading and depth to the artwork. So it's a middling looking game, despite all the weirdness.
Audio
Decent music that has a Goemon vibe.
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