Ultra Baseball Jitsumeiban for SFC
Review #2420
Ultra Baseball Jitsumeiban
aka Super Baseball Simulator 1.1
Gameplay
Fielding is a chore due to no shadow or other indicator of the ball's trajectory. Good luck catching a popup or even fielding a grounder.
Hitting and movement on the base paths is fine.
Pitching is pretty standard fare also.
Stupid AI.
The pause menu suggests that there are extra abilities, like a Hyper Throw or Rocket Jump, but I couldn't figure out how to do these. And there's no equivalent when batting or running, except when using the Ultra teams.
Those Ultra teams are this game's only saving grace. The abilities make for a few fun laughs and their upgraded stats make them horribly overpowered which is also fun for a few minutes. But the core gameplay is still bad.
Level Design
Exhibition and Season. You can pick the number of innings right from the start. And while in game you can put the shift on.
Theme
Licensed by the Japanese League but you also get Ultra teams with special abilities. Love that mix of real and OP.
Art Style
Truly awful graphics, especially while fielding. Avert your eyes.
Audio
The music gets old quickly but the real problem here is a drum line that plays every 30 seconds or so with an ear piercing cymbals sound.
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