Ultra Baseball Jitsumeiban for SFC

Review #2420

Ultra Baseball Jitsumeiban

aka Super Baseball Simulator 1.1

SFC 1992 Culture Brain Sports Sports › Baseball
Ultra Baseball Jitsumeiban screenshot for SFC
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Fielding is a chore due to no shadow or other indicator of the ball's trajectory. Good luck catching a popup or even fielding a grounder.
Hitting and movement on the base paths is fine.
Pitching is pretty standard fare also.
Stupid AI.
The pause menu suggests that there are extra abilities, like a Hyper Throw or Rocket Jump, but I couldn't figure out how to do these. And there's no equivalent when batting or running, except when using the Ultra teams.
Those Ultra teams are this game's only saving grace. The abilities make for a few fun laughs and their upgraded stats make them horribly overpowered which is also fun for a few minutes. But the core gameplay is still bad.

3 / 5

Level Design

Exhibition and Season. You can pick the number of innings right from the start. And while in game you can put the shift on.

4 / 5

Theme

Licensed by the Japanese League but you also get Ultra teams with special abilities. Love that mix of real and OP.

1 / 5

Art Style

Truly awful graphics, especially while fielding. Avert your eyes.

1 / 5

Audio

The music gets old quickly but the real problem here is a drum line that plays every 30 seconds or so with an ear piercing cymbals sound.

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