Ultra Seven for SFC
Review #2424
Ultra Seven
Ultra dull
Gameplay
Embarrassing. The first game was a pre-SF2 fighter and a launch title to boot. It was terrible, but at least it had excuses. This game has none. It plays no better than that first game and is as baffling as could be. The only effective attack I found was a jump kick that consistently connects and does decent damange, but once the opponent is down to no health their health bar is replaced by the word "FINISH". Try as I might, I could not figure out what to do after that. Consequently, they stayed alive and eventually ended the fight by getting my health all the way down. Uggh
Level Design
Same as the original - a story and vs mode. Fourteen playable characters in the VS mode, although they all have such a limited moveset that only a handful of them are worth using.
Theme
Ultra who?
Art Style
Terrible character models. 8-bit quality artwork. Bland backgrounds with no details. The only saving grace is an excellent framerate.
Audio
The soundtrack sounds like a junior high trumpet player's continuous solo. Horrible in every way possible.
Sound effects are minimal and barely noticeable.
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