Ushio to Tora for SFC
Review #2428
Ushio to Tora
Splatterhouse + Musya + Alien Soldier
Gameplay
You've got a weak straight-forward attack with ok reach, but a tiny hitbox. You can double jump and perform a sweeping attack, but only if you're moving forwardwhile jumping. This opens you up to taking damage so it's a risk-reward gamble that you'll lose pretty much every time.
Enemies float around and their elevation changes constantly which makes it incredibly difficult to hit them. And they hurt you, even when they've just been hit, so you're constantly being hurt by them. It's the standard i-frame, stun lock issue.
Enemies take SO many hits!! Thankfully, the bosses have a health bar, but even small enemies (there aren't many of them) take 15-20 hits and don't have a health bar.
Health pickups are few and far between, even on Easy, and your health doesn't replenish between battles.
Enemies swarm after you, putting you on the defensive at all times.
Level Design
A never-ending series of boss fights. Reminds me of Alien Soldier
Theme
Another proper horror title on the SFC. It's a dark, foreboding setting with ghosts and ghouls spawning. The language barrier makes it tough to know what's going on, although the cutscenes do an ok job of showing that demons are here to possess people.
Art Style
Some really nice, gothic artwork reminiscent of Splatterhous. The monsters all have nice designs, although some of the sprites and projectiles look silly. Overall it's not visually arresting, but unique on the system.
Audio
The music doesn't fit the theme. It's too upbeat and lightweight. I want a slower, more haunting vibe. And the sound effects are generic and not as blood soaked as they ought to be.
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