YamYam for SFC

Review #2435

YamYam

Star Fox meets My Neighbor Totoro

SFC 1995 Bandai Shooter Shooter › Corridor
YamYam screenshot for SFC
Screenshot used for review/reference purposes.
1 / 5

Gameplay

This is the most simple Space Harrier clone I've ever encountered. Enemies scale in from the distance and fire one or two shots at you. You stay on the ground unless you press up on the d-pad and enemies fire at where you are or where you're headed. The area you cane move around in is rather small, but enemies have generous hit boxes so all you need to do is mash A or B while continuously rotating the d-pad. The controls are responsive, but it's absolutely braindead gameplay.

1 / 5

Level Design

Every "level" is identical. It's just a stright-forward corridor with only enemies to kill and a handful of pickups to collect on the ground. There's zero variety. Even the towns are all identical, with only cosmetic differences. They wach have four huts to select, which initiates a short NPC encounter. In a few towns, one of the huts is a shop selling who knows what.

2 / 5

Theme

You play as a kid riding in the pouch of a big duck that looks a lot like Totoro. There's a lot of dialogue but it's all in Japanese so I don't know what's going on. It feels like a lived-in world, and I wish I knew more about it, but eihtout a translation I'm at a complete loss.

2 / 5

Art Style

The mode 7 effect in the corridor is ok, but the environment is so boring and repetitive. There's nothing to look at. The towns look like a late 80's DOS adventure title, complete with NPC sprites that have two frames of animation.

3 / 5

Audio

Ok music and sound effects. It's chirpy and pleasant

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