Aaahh!! Real Monsters for Genesis

Review #4002

Aaahh!! Real Monsters

Monster Sink

Genesis 1995 Viacom Action Action › Platform
Aaahh!! Real Monsters screenshot for Genesis
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Responsive movement, if a little floaty.
Lag when pressing action buttons like attack/throw, jump, and whatever the "trio" button is supposed to do.
Trio action is different for each character but doesn't work 80% of the time. Mostly just allows you to jump slightly higher to ledges just out of reach.
Switching characters and the trio action are initiated by A+up or down. This is necessary because of the lack of buttons on the controller. On the SNES they were assigned their own button. This causes you to accidentally waste a special move sometimes which is done by just pressing A.
Switch between three characters but they play identically aside from one is tall and one can't jump high.
Typically awful hit detection.
Ever heard of i-frames?
Enemies pop out for cheap hits

2 / 5

Level Design

Go to the right
Very unappealing
Platforming is bad because of platforms too high to reach.
Plays a bit like Lost Vikings, but with terrible design.

1 / 5

Theme

Not familiar with the cartoon, and I'm not eager to learn more.
Super ugly setting - sewer, garbage, rats, eww

2 / 5

Art Style

Flat artwork - looks like a 1992 game rather than a late gen 1995 game
Drab colors, especially compared to the SNES version.
Ugly characters but it was an early 90s gross out cartoon

3 / 5

Audio

Honestly the music sets the tone well
Sound effects are obnoxious and seem to have a delay

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