Monday, July 22, 2024

Aaahh!! Real Monsters for Genesis


Image: MobyGames

Aaahh!! Real Monsters

Monster Sink


Genre: action - platform

Publisher: Viacom New Media

Year: 1995

System: Genesis


Gameplay Score: 2

Gameplay Notes:

Responsive movement, if a little floaty. Lag when pressing action buttons like attack/throw, jump, and whatever the "trio" button is supposed to do. Trio action is different for each character but doesn't work 80% of the time. Mostly just allows you to jump slightly higher to ledges just out of reach. Switching characters and the trio action are initiated by A+up or down. This is necessary because of the lack of buttons on the controller. On the SNES they were assigned their own button. This causes you to accidentally waste a special move sometimes which is done by just pressing A. Switch between three characters but they play identically aside from one is tall and one can't jump high. Typically awful hit detection. Ever heard of i-frames? Enemies pop out for cheap hits


Level Design Score: 2

Level Design Notes:

Go to the right Very unappealing Platforming is bad because of platforms too high to reach. Plays a bit like Lost Vikings, but with terrible design.


Theme Score: 1

Theme Notes:

Not familiar with the cartoon, and I'm not eager to learn more. Super ugly setting - sewer, garbage, rats, eww


Art Style Score: 2

Art Style Notes:

Flat artwork - looks like a 1992 game rather than a late gen 1995 game Drab colors, especially compared to the SNES version. Ugly characters but it was an early 90s gross out cartoon


Audio Score: 3

Audio Notes:

Honestly the music sets the tone well Sound effects are obnoxious and seem to have a delay


Overall Score: 41

Review ID: 723



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