Alien 3 for SNES

Review #27

Alien 3

Zero Suit (and bald) Samus

SNES 1993 LJN Adventure Adventure › Platform
Alien 3 screenshot for SNES
Screenshot used for review/reference purposes.
4 / 5

Gameplay

Squirrelly jumping puts a damper on otherwise good controls.
Enemy AI is stupid but at least they follow understandable patterns.
The real problem is that most enemies are ankle high so you have to crouch to hit them.
Oh and they spawn infinitely which is lame. You have to know the layout of the map, go to your objective immediately or else you will run out of ammo just wandering around.
Love the weapons - machine gun, flamethrower, and grenade launcher.

3 / 5

Level Design

Ok I love the mission based game design, although they don't give you a map so you have to memorize it while at a terminal. Uhh, ok. The missions require you to navigate an open world map that is a hub and spokes model, so it's easy to get around but also overly simple. At least the part that I saw.
There are tons of dead ends and useless paths so it's kind of annoying to play without a map and a walkthrough. You're discouraged from exploring by the ever-spawning enemies and limited ammo.

3 / 5

Theme

When it released this was the worst Alien movie. I've never seen it but this one seems to deviate greatly by putting you against a huge swarm of Aliens. Oh well, it makes for a decent gaming experience.

4 / 5

Art Style

Very well drawn and animated sprites and backgrounds. Most areas are dark and drab, but that's the fault of the movie tie-in. The enemy designs are very nice.

3 / 5

Audio

Atmospheric sounds are less music than they are ambiance. It works. The sounds are disappointing though. Everything is so quiet muted that it gives off a bored feel. Nothing feels satisfying.

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