Ballistix for TurboGrafx-16
Review #7004
Ballistix
Balls Pong
Gameplay
This is Air Hockey. In a video game sense, it's Windjammers, Sanrio World Smash Ball!, Firestriker, or just Fancy Pong. In this game you fire balls at the actual ball in hopes of knocking it into your opponent's goal. Three goals wins. From a gameplay perspective it's as shallow as it sounds. You can move your ball-shooter anywhere on screen, like you could in air hockey. The annoying thing is that the balls you shoot stay on screen and bounce around almost indefinitely. Will they hit "the ball" and change its trajectory? When will they go away? Why are they even there? Who knows. It's distracting at minimum and annoying at worst.
Level Design
Every stage is the same. It's two screens tall and one wide with no obstacles or other features. Boring
Also no modes. Just a long series of exhibition matches.
Theme
Has a post apocolyptic setting. Reminiscent of Running Man combined with satanic monsters.
Art Style
Amiga graphics. Almost has a Flash game look where the sprites are very obviously different from the background. The huge number of sprites on screen is impressive, but they're just a bunch of orbs so, whatever.
Audio
Minimal music so mostly you only hear the shooting of balls. Hmm, that doesn't sound right. But yeah, sound isn't this game's strong suit.
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