Beauty & The Beast: Roar of the Beast for Genesis
Review #4059
Beauty & The Beast: Roar of the Beast
Bore of the Beast
Gameplay
Responsive controls, for what it's worth.
You've got two attacks - punch or jump and attack downward. All attacks are very fast. None of those extra long animations so common in licensed games of this era.
Enemies come in predetermined waves and have no hitboxes so they phase right through you. You have to inch forward.
Really weird hit detection. Enemies don't have to be anywhere near your fist - they only have to be in front of you when you punch. Enemies on the ground which are clearly underneath your punch will die.
Level Design
The most boring level design imaginable. It's just a long hallway with the same platforms and enemies repeated ad nauseum until your brain melts. So repetitive and lame!
Your move set is so limited that the first boss battle with a bear lasts 5 minutes- no joke. He walks forward or backward without any regard for where you are or what you're doing. He attacks a few times and then pauses for 1-3 seconds so you can get in a single hit. Then he starts over. It takes about 20 or 30 hits to kill him so you either die from him walking into you due to his randomness or else from sheer boredom.
Theme
This film would make a great game! - Said no one ever
Art Style
Nice sprites but poor animation. Backgrounds are nice but are very dark and unappealing.
the artwork is easily the best aspect of this game.
Audio
The music is horrible. It uses a single high-pitched sound. So bad.
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