Tuesday, July 16, 2024

Captain Commando for SNES


Image: MobyGames

Captain Commando

Did Capcom outsource this arcade port?


Genre: action - beat em up

Publisher: Capcom

Year: 1995

System: SNES


Gameplay Score: 2

Gameplay Notes:

What happened? Did Capcom forget how to port an arcade game? Did they outsource the project? Did they rush it to market? How did they botch it so completely? Slow movement. The game feels like it's stuck in mud. Standard attacks and throws. Nothing new or different for the genre. The only positive is the four playable characters which each play differently. Or at least they're interesting to play as.


Level Design Score: 4

Level Design Notes:

Standard stuff for the most part, but some levels have vertical sections. No environmental hazards. Variety in the locales at least.


Theme Score: 4

Theme Notes:

What the heck is going on here? There's quirk and then there's eccentric. This clearly is the latter, with nothing resembling a coherent theme. Totally weird, screwball, and strange, this game goes over the top and succeeds for the most part. It's unique anyway.


Art Style Score: 2

Art Style Notes:

The artwork itself isn't terrible but the animation is horrible. Feels like it's missing at least every other frame of animation.


Audio Score: 1

Audio Notes:

Some of the worst music I've heard in a video game, much less a Capcom game. It sounds like a toddler banging on an air guitar. Just horrible in every way. Sounds aren't much better.


Overall Score: 50

Review ID: 95



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