Tuesday, July 23, 2024

Columns III for Genesis


Image: MobyGames

Columns III


Genre: puzzle - blocks

Publisher: Vic Tokai

Year: 1994

System: Genesis


Gameplay Score: 1

Gameplay Notes:

Same game. Same problems. It's a game of luck more than skill. Not fun. By the way, where's Columns 2? Not that I want to play it, but why did we jump to 3? Is this a Final Fantasy thing where Japan got it but US audiences were denied because it was too hard for our feeble brains?


Level Design Score: 2

Level Design Notes:

Ok fine they added a story mode where you battle a series of characters. At least I think you do. I can't beat the first one.


Theme Score: 3

Theme Notes:

Sega clearly wanted to compete with Bust a Move. Gone are the Roman scupltures in favor of cartoony chickens.


Art Style Score: 2

Art Style Notes:

The new aesthetics are cute, but they added some weird blinking animation to the next block that's coming down the pipe which makes it hard to read. That's a huge part of this game so I'm taking a point for that misguided decision.


Audio Score: 3

Audio Notes:

Cute, bouncy music.


Overall Score: 33

Review ID: 841



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