Tuesday, July 16, 2024

David Crane's Amazing Tennis for SNES


Image: MobyGames

David Crane's Amazing Tennis

Frasier's lesser known brother


Genre: sports - tennis

Publisher: Absolute

Year: 1992

System: SNES


Gameplay Score: 1

Gameplay Notes:

View is nearly eye level which means the foreground is about 4x the size of the other side of the court. This makes playing each side of the court vastly different, almost like it's two different games. The real problem with the gameplay is that your swing requires an insanely long animation. It seriously takes 1-2 seconds to play the swing motion. The ball only takes a couple of seconds to come to you so you have to get where you need to be and start swinging at almost the same time the opponent hits the ball. Thankfully the hit detection is incredibly generous but still, it's just weird. Oh and serving is hard to get used to. Initially I faulted about 70% of the time but I figured it out eventually.


Level Design Score: 2

Level Design Notes:

Head to head and Tournament. No pro players.


Theme Score: 0

Theme Notes:

Who is David Crane and why does he have a tennis game named after him?


Art Style Score: 3

Art Style Notes:

As mentioned previously the sprite in the foreground is enormous compared to those in the back. At first glance this makes the sprites up front look impressive but they don't animate well so it actually highlights their flaws. The ball animates and scales well so the low view actually works surprisingly well, at least while you're in the foreground. Good luck when you're in the back.


Audio Score: 1

Audio Notes:

The announcer says the score after every play. Every. Single. Play. He's got a monotone delivery that sounds like one of those radio shows from the 1940s. It's so bad it's funny. The rest of the sounds are boring but decent, such as the sound of hitting the ball and it bouncing. The menu music is a constant beating on a tin can


Overall Score: 28

Review ID: 129



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