Desert Strike: Return to the Gulf for Genesis

Review #4146

Desert Strike: Return to the Gulf

Better on the SNES

Genesis 1992 Electronic Arts Shooter Shooter › Isometric
Desert Strike: Return to the Gulf screenshot for Genesis
Screenshot used for review/reference purposes.
3 / 5

Gameplay

The controller let's this game down big-time. Strafing is only possible by holding down the A button so it's hard to fire while doing so. Strafe is mapped to L/R on the SNES controller which feels so much more natural.
Flying around is slow and deliberate and seems when shower here than on the SNES.
Just like in the SNES version the main downsides are the high difficulty and the utter lack of a HUD. The map, objectives, and even ammo and fuel readings are hidden on the pause screen. Add in a long load time and it becomes a major nuisance. Better than average but could've been amazing.

3 / 5

Level Design

I love the objective and mission based levels.
Powerups are scattered throughout the level and can be seen on the map.
Despite the awesome level design there are two major problems - the lack of an onscreen map and fuel management. These take what would be 5 stars back to 3.
If fuel didn't burn so quickly I'd be willing to explore the map more thoroughly but as it is you have to get your objectives as quickly as possible and mind the fuel gauge carefully.

5 / 5

Theme

Desert Storm revisionist history. Murica at its finest

4 / 5

Art Style

Very nice sprites and animation. Some annoying slowdown anytime more than one enemy is on screen.

2 / 5

Audio

Low key music that plays between levels. No music in game. Instead you get some squirrelly sound effects. The sound was much better on the SNES

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