Double Dragon 3: The Rosetta Stones
Death by a thousand punchesGenre: action - beat em up
Publisher: Flying Edge
Year: 1992
System: Genesis
Gameplay Score: 1
Gameplay Notes:
Horrible hit detection. Even worse than the first game. Enemies attack while you're punching or kicking them. Eats inputs like crazy. Jump is short but sends you flying across the screen. Impossible. According to my son "you can't do anything while they play volleyball with your body"
Level Design Score: 2
Level Design Notes:
Far more straightforward than the first game. Just go right.
Theme Score: 3
Theme Notes:
You're on a fetch quests for the Rosetta Stones.
Art Style Score: 2
Art Style Notes:
Ugly sprites. No color.
Audio Score: 2
Audio Notes:
Either the music is too loud or the sound is too low because you can barely hear the sound. It's probably for the best because the sound is strange. Both kick and punch have the same sound effects which sounds like a bullwhip from an Indiana Jones movie. Music is subpar.
Overall Score: 31
Review ID: 876
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