Eternal Champions for Genesis
Review #4179
Eternal Champions
The one with huge sprites
Gameplay
An insane amount of depth in the gameplay. Well, in the move set anyway. Each fighter has 10 or more special moves. Instead of using standard street fighter roll up roll down mechanics, it mostly uses left right up down or press two or three buttons at the same time. This makes executing the moves easier but awkward especially when trying to press A, B and C together all at once. By default, it also has this mechanic where you have to charge a special moves meter by fighting with regular attacks before you can use the special ones.
Movement is good and hit detection is excellent.
There's not a lot to dislike about this one. It's pretty good.
Level Design
The levels are quite interesting with lots of stuff going on in the background and tons of variety.
They are just a background.
You've also got quite a few options to tweak around with and practice modes so it's not just the story mode. There's no tournament however.
Theme
The setting is '90s comic book style time travel. It reads like a B movie. I don't understand it fully but apparently there's a collection of warriors from different eras and locales around the world brought together to duke it out.
It at least makes for a lot of varied fighters.
Art Style
So the artwork is interesting. The characters are enormous like 60% of the screen tall. Super impressive that they could make them so large and animate well. However, the game is extremely dark and very pixelated. Everything is a checkerboard and again uses dark shades.
The character designs are also very '90s and have not aged well.
This came out just before the prerendered craze and it's all the better for it.
Audio
The music is one of the better features of this game. It has an Asian sound to it and most tracks have a nice beat.
Comments
Post a Comment