Exo Squad for Genesis
Review #4183
Exo Squad
Move Ripley's mech to the right
Gameplay
Sidescroller levels are in a giant mech where you can move forward, aim your turret up and down, and crouch. That's the extent of your move set. Oh and you can jump but there's no reason to.
Enemies are easy to hit with the game's auto aim.
The rail shooter levels are vomit inducing and there's no way to aim. They're awful.
Level four inexplicably turns into a horrible 1v1 fighter. What the heck. As if the controls weren't terrible enough, they're fully exposed here
Level Design
Literally just walk right and shoot. Boring design. There aren't even any obstacles or platforms. You just go right.
There are also rail shooter levels which are just as repetitive.
Theme
90s edgy comic book style
Story is told thru lengthy cartoon style cutscenes that make me wonder if this was a licensed title.
Walking around in a mech suit is always cool so I want this game to be better than it is.
Art Style
Stunning pixel art and sprite work...for your mech unit. All other sprites are simple by comparison.
Heavy use of for ground elements which block out the entire screen.
Very bright and colorful. Looks more like a SNES title.
Pseudo scaling looks great in the rail shooter levels.
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