Ghost Manor for TurboGrafx-16
Review #7037
Ghost Manor
Slippery slopes
Gameplay
Extremely slippery controls. Think 4-1 from SMB2 but with half inch wide platforms.
Only means of attack is a projectile with limited ammo. Enemies take numerous hits and ammo refills are rare.
Huge knockback. Makes platforming ridiculously difficult.
Level Design
Each level is a square maze. Requires precision platforming that doesn't match with the slippery controls. The platforms are either tiny, sloped, indiscernible, or barely out of reach. Or all for the above. The whole thing is built to highlight the game's flaws.
Theme
You're a kid named Arthur (mm hmm) whose town is being attacked by the undead. So yeah, this is either Evil Dead or Zombies ate My Neighbors. Take your pick because this doesn't measure up to either of those franchises.
Art Style
The backgrounds aren't bad and the enemy sprites are actually well drawn, but your character looks like post-thaw Encino Man wearing Alvin the Chipmunk's outfit. In a game full of ghosts I think this is the most disturbing element.
Audio
Good not great
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