Gradius III for SNES
Review #209
Gradius III
If Michael Bay made a shmup
Gameplay
Poster child for crippling slowdown. Makes the game much easier than it would be, but also makes the game and they system feel weak. The SA-1 hack is a must to experience what the designers had in mind.
The power-up systems is iconic and lovely. I love that you have control and don't have to avoid collecting powerups like in other shmups.
I wish that you could change the powerup set between stages, but that's a minor gripe.
Level Design
Levels are short but memorable. They're full of waves of enemies with lots of moments and set pieces. The volcanoes are iconic, as are the dragon fight and the too-fast flight through metal shafts.
Theme
Generic space shmup without a story. Menus and voice stuff give it some character that other shmups lack.
Art Style
Background is always just an empty black background.
Sprites are nice with some interesting enemy designs like articulated dragons and the famous Easter Island statues.
Looks like an early 16-bit game but it's timeless. Looks as good as it did back in 1991.
Audio
Music stops when you pause which allows it to match up exactly with what is happening on screen. Very cinematic.
Excellent composition. Not super epic music, but all very good.
Nice sound effects which aren't horribly annoying like in so many other shooters.
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