Home Alone 2: Lost in New York for Genesis

Review #4253

Home Alone 2: Lost in New York

Stay lost Kevin

Genesis 1993 Sega Action Action › Platform
Home Alone 2: Lost in New York screenshot for Genesis
Screenshot used for review/reference purposes.
1 / 5

Gameplay

This is a completely different game from the SNES version. Surprisingly, movement isn't too bad, although the jump is shorter than most platforms.
You're only attack is a projectile with a tall arc. You can't hit targets that are right next to you. And of course, enemies are always right next to you. So you have to run away from them to create enough distance to turn around and throw it, and of course they're damage sponges. A few enemies only take two hits but most take 5 to 10 and even then they only get stunned and get right back up a few seconds later.
And of course this game has all the same Western dev problems with hit detection and iframes and whatever else.

1 / 5

Level Design

The first level is extremely straightforward, just moved to the right. The second stage is mind bogglingly weird. You're at the airport in the baggage system. I guess. Platforms drop off into bottomless pits when you don't expect them to and it spawns you way far away from where you just were. It feels completely random. And of course it's a labyrinth with no clear direction on where to go. Just awful

0 / 5

Theme

Not again. Stop please

1 / 5

Art Style

The only thing this game has going for it is some okay animation. But the artwork itself is absolutely hideous. They go for a realistic look I think but it all just looks weird. And everything is dithered so I hope you like checkbox pattern.

2 / 5

Audio

The music is weird. It sounds almost like a percussion song like something the blue man group might play. I don't know. It's really weird but it's not offensively bad like the SNES games soundtrack. There's a few voice samples which don't sound good.

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