James Pond: Underwater Agent for Genesis
Review #4271
James Pond: Underwater Agent
Ecco the bad Ian Fleming pun
Gameplay
Literally floaty controls. You Bob up and down slightly as you move. This makes it hard to avoid damage. And when you take damage it's every frame. So if you sit on an enemy for a second your toast.
Movement is otherwise responsive, although there's only one attack so there's almost nothing to do but swim around and avoid enemies.
Major collect-a-thon going on
Level Design
Collect X number of widgets to open the exit.
Level 2 is an escort mission where an NPC has to follow you to be collected. But every level is a slight variation on the same theme.
Theme
Each mission is prefaced by a card explaining your objective. I guess it's vaguely like a mission-based James Bond theme but I don't really see the connection.
Art Style
Very early gen stuff but it looks good enough. The backgrounds aren't as busy as future installments in this series, which I appreciate.
Audio
Pretty simple, upbeat music and unpretentious sounds
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